INFO: What data and communication infrastructure supports – or undermines – recognition, of online gaming communities? Are these communities producing or intertwined with these networks? Read more about INFO: What data and communication infrastructure supports – or undermines – recognition, of online gaming communities? Are these communities producing or intertwined with these networks?
Marco: What laws and economic drive gaming companies policies and terms of behavior? What is the key focus of any company (safety, fun, community, etc) and does this reflect key laws? Read more about Marco: What laws and economic drive gaming companies policies and terms of behavior? What is the key focus of any company (safety, fun, community, etc) and does this reflect key laws?
BIO: How is the body discussed within online spaces? Is it prevalent or ignored? Read more about BIO: How is the body discussed within online spaces? Is it prevalent or ignored?
META: What discourses inform the formation of communities within gaming spaces? How are these discourses racialize? Is there a discourse which shows up consistently within the community? Read more about META: What discourses inform the formation of communities within gaming spaces? How are these discourses racialize? Is there a discourse which shows up consistently within the community?
DEUTERO: What organizations and systems create online communities? Read more about DEUTERO: What organizations and systems create online communities?
TECHNO: What technologies allow for black community within gaming? (programs, games, consoles) Read more about TECHNO: What technologies allow for black community within gaming? (programs, games, consoles)